However, they all share enough key traits to make them fairly interchangeable when discussing high level strategy: They all rely on creating an infinite life loop with Heliods triggered ability usually by finding a way to have each +1/+1 counter generate or pay for a new instance of lifegain
In addition, the game includes new Encounter, Mythos and item cards as well as new mechanics, such as the stalking monster movement, new Great Old Ones, and new mechanics for defeated characters: a character loses their last point of Sanity, they may take a Madness card which imposes restrictions on the character and restores them to their maximum Sanity, instead of losing half of their items and clues
But today I'd like to quickly first step out and look at surprisingly strange, and perhaps unsettling, trivia from the mid 90s
Of this sort of You wont untap something section of tempo cards, from Meekstone to Stasis Orb to Mist of Stagnation, I would argue that Stasis was the worst by far