Its easy to set up your deck to play Ruric Thar with lots of creatures punish opponents for 6 damage when they cast noncreature spells
Playing the Overlord on three will put you at four lands that turn, and if you have another land drop on your fourth turn, you can cast another Overlord for the full five mana, as a creature this time, while further ramping you to six lands
This rules out most conventional dorks
Adventurer's Airship Adventurer's Inn Aettir and Priwen Balamb Garden, Airborne Balamb Garden, SeeD Academy Baron, Airship Kingdom Blitzball Buster Sword Capital City Clive's Hideaway Cooking Campsite Crossroads Village Eden, Seat of the Sanctum Elixir Excalibur II Forest Genji Glove Gohn, Town of Ruin Gongaga, Reactor Town Guadosalam, Farplane Gateway Insomnia, Crown City Instant Ramen Iron Giant Ishgard, the Holy See Island Jidoor, Aristocratic Capital Lindblum, Industrial Regency Lion Heart Lunatic Pandora Magic Pot Magitek Scythe Midgar, City of Mako Monk's Fist Mountain Plains PuPu UFO Rabanastre, Royal City Relentless X-ATM092 Ring of the Lucii Sharlayan, Nation of Scholars Starting Town Summon: Bahamut Swamp The Gold Saucer The Masamune The Regalia Treno, Dark City Ultima Weapon Ultima, Origin of Oblivion Vector, Imperial Capital Wastes Windurst, Federation Center World Map Zanarkand, Ancient Metropolis