In the trading card game it would be 10 HP instead of 1HP
The outlaw synergies have only been introduced recently, but they have a lot of depth since assassins, mercenaries, rogues, warlocks, and pirates have years of support, not to mention how cracked Treasure tokens are
Like if you need extra bodies to go wide to win the game, or if you need those bodies to block Weve seen this card before, more or less, and in the right deck it can be a pretty good way to end the game, as turning off all blocking can really allow you to do a ton of damage
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